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Acrobatic Warriors are Fighters who have specialized in getting the biggest advantage out of their speed and agility. Their greatest benefit lies in being a step ahead of their adversaries and trying to finish them off before they can react. They also prefer to dodge attacks, often standing as far as possible from where their enemy's blows actually land. They possess excellent mobility, and they can jump, fall, or run with a fleetness that few can match. Acrobatic Warriors can play almost any role in society, but they generall gravitate toward professions associated with combat - such as duelists or swordsmen.


  • Archetype - Fighter
  • Life Point Multiple : 20
  • Life Points : +10 per level
  • Initiative : +10 per level
  • Martial Knowledge : +25 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 60 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 3
    • +1 Dodge : 2
    • +1 Wear Armor : 2
    • +1 Ki : 2
    • Accumulation Multiple : 20
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 3
    • MA Multiple : 70
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 3
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 3
  • +1 Vigor : 2
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • None

Innate Bonuses

  • Primary
    • +5 Attack per level (maximum +50)
    • +5 Dodge per level (maximum +50)
  • Secondary
    • +10 Acrobatics per level
    • +10 Jump per level
    • +10 Athleticism per level
    • +10 Sleight of Hand per level
    • +10 Style per level

Special

  • None