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Assassins are characters who specialize in subterfuge and intrigue. They move in anonymity and prefer that their victims die not knowing who killed them. They use very refined techniques that help them avoid open combat, as they are very vulnerable in direct confrontations. When their work is done, they fade once again into the shadows. Of course, characters from this class are not necessarily obligated to perform the role of hitmen within a society. There are many other ways that their special abilities can be useful - such as espionage.


  • Archetype - Prowler
  • Life Point Multiple : 20
  • Life Points : +5 per level
  • Initiative : +10 per level
  • Martial Knowledge : +20 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 3
    • +1 Dodge : 2
    • +1 Wear Armor : 3
    • +1 Ki : 2
    • Accumulation Multiple : 25
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 3
    • MA Multiple : 70
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 3
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 1
  • +1 Intellectual : 3
  • +1 Vigor : 3
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • +1 Stealth : 1
  • +1 Composure : 2
  • +1 Memorize : 2

Innate Bonuses

  • Primary
    • +5 Attack per level (maximum +50)
  • Secondary
    • +10 notice per level
    • +10 Search per level
    • +10 Hide per level
    • +10 Stealth per level
    • +10 Poisons per level
    • +10 Composure per level
    • +10 Trap Lore per level

Special

  • None