Every Class determines several statistics:
- Archetype and Tertiary Statistics
- Archetype
- Life Point Multiple : this is how many DP you must spend to add your Constitution Score to your Life Points
- Life Points : This is the number of Life Points you gain each level in that class.
- Initiative : That is the bonus to your base Initiative score you gain with each level in that class.
- Martial Knowledge : That is the number of MK points you gain with each level in that class. To see what you can do with MK points, see Ki Dominion.
- Innate Psychic Points : How many levels it takes in that class for you to gain 1 PP. To see what you can do with Innate Psychic Points, see Psychic Disciplines.
- Primary Ability Costs : this lists the percentage of your total DP you can spend in each of your Primary Abilities. It also notes how much a certain ability costs (from 1 to 3 DP per point).
- +1 Ki : How many DP you must spend to gain 1 Ki point, which you can add to any Ki Pool (see Ki Dominion).
- Accumulation Multiple : DP needed to add a +1 to the Accumulation of one type of Ki (see Ki Dominion).
- MA Multiple : DP needed to increase your MA by itself. If your base MA is 20, you add 20 every time you pay the listed DP cost. (See Magic)
- Psychic Points : DP cost to buy 1 Innate Psychic Point. (See Psychic Disciplines).
- Secondary Ability Costs : This lists the cost of Secondary Abilities for that class, listed per group (from 1 to 3 DP per point).
- Reduced Costs : This lists Secondary Abilities that are exceptions to the rule in their field. For instance, a Warrior pays 2 DP per point in any skill in the Vigor group, but only 1 DP per point in Feats of Strength.
- Innate Class Bonuses : This lists a bonus you gain to Primary and Secondary Abilities when gaining a level in that class, including first level. In the case of Attack, Block, and Dodge, you cannot gain more that a +50 Innate Class Bonus, even if you gain them from multiple classes.
- Domine : Individuals who specialize in the unlocking and use of their spiritual abilities.
- Fighter : These archetypes specialize in the use of weapons and unarmed combat.
- Mystic : Mystics all deal with the Supernatural realm. They can summon creatures or bend reality with spells.
- Prowler : Individuals that use subterfuge and wit to accomplish their goals, preffering to avoid confrontation.
- Psychic : These people are gifted with psychic powers and seek to perfect the psychic arts.
- Novel : This is a large group of people that do not specialize into anything specific, but take up abilities as they need them during their career. Most NPCs are Novel characters, such as Innkeepers or Scholars.