- Access to Natural Psychic Powers
- Access to One Psychic Discipline
- Acrobatic Warrior
- Action Requirement
- Acute Senses
- Add One Point to a Characteristic
- Addiction or Serious Vice
- Advantages
- Aikido
- Ambidextrous
- Amplify Sustained Power
- Anima RPG - Beyond Fantasy Wiki
- Animal Affinity
- Aptitude for Magical Development
- Aptitude in a Field
- Aptitude in a Subject
- Archetype
- Area Attack
- Armor
- Artifact
- Asakusen
- Assassin
- Athletics
- Atrophied Limb
- Bad Luck
- Basic Game Mechanics
- Batto Jutsu
- Been Around
- Between Life and Death
- Blind
- Capoeira
- Character Creation
- Characteristics
- Charm
- Class
- Combat
- Combat Modules
- Contested Spell Mastery
- Creative
- Danger Sense
- Dark Paladin
- Deafness
- Deduct Two Points from a Characteristic
- Deep Sleeper
- Different Type / Unarmed
- Disadvantages
- Disarming Attack
- Disquieting
- Dumah
- Easily Possessed
- Elan
- Elemental Compatibility
- Emp
- Enuth
- Equipment
- Exceptional Magic Resistance
- Exceptional Physical Resistance
- Exceptional Psychic Resistance
- Exclusive Weapon
- Exhausted
- Extreme Concentration
- Focus
- Fortunate
- Free Access to Any Psychic Discipline
- Freelancer
- Gestureless Casting
- Good Luck
- Grappling
- Hakyoukuken
- Half-Attuned to the Tree
- Humans
- Illusionist
- Immunity to Pain and Fatigue
- Improved Innate Magic
- Improvised Weapons
- Increase One Characteristic to Nine
- Intellectual
- Jack of All Trades
- Kempo
- Ki Dominion
- Ki Recovery
- Kung Fu
- Learning
- Leveling
- Light Sleeper
- Magic Projection as Attack
- Magic Projection as Defense
- Magical Blockage
- Magical Exhaustion
- Magical Ties
- Map of the World
- Martial Arts
- Martial Mastery
- Melkaiah
- Mentalist
- Mixed-Class Weapon
- Modifiers
- Muay Thai
- Mute
- Mystical Armor
- Natural Armor
- Natural Knowledge of a Path
- Natural Learner
- Natural Learner, Field
- Nearsighted
- Nephilim
- Night Vision
- No Concentration
- One Power at a Time
- Oral Requirement
- Paladin
- Passive Concentration
- Path-Light
- Perceptive
- Phsysical Weakness
- Precision Attack
- Primary Abilities
- Projectile Weapons
- Psychic Consumption
- Psychic Disciplines
- Psychic Exhaustion
- Psychic Fatigue Resistance
- Psychic Inclination
- Psychic Point Recovery
- Psychic Projection Module
- Quick Reflexes
- Race
- Ranger
- Regeneration
- Repeat a Characteristics Roll
- Require Gestures
- Sambo
- Secondary Abilities
- See Supernatural
- Selene
- Seraphite
- Serious Illness
- Severe Allergy
- Severe Phobia
- Shadow
- Shamanism
- Shephon
- Shotokan
- Sickly
- Similar Weapons
- Slow Healer
- Slow Learner
- Slow Reactions
- Slow Recovery of Magic
- Social
- Special Materials
- Spells
- Starting Wealth
- Subterfuge
- Summoner
- Summoning
- Superior Magic Recovery
- Susceptible to Magic
- Susceptible to Poisons
- Taekwondo
- Tai Chi
- Tao
- Technician
- Tertiary Statistics
- The Gift
- Thief
- Throwing
- Trident
- Unattractive
- Uncommon Size
- Unfortunate
- Unspoken Casting
- Untiring
- Velez
- Vigor
- Vulnerable to Heat or Cold
- Vulnerable to Pain
- Warlock
- Warrior
- Warrior Mentalist
- Warrior Summoner
- Weaponmaster
- Weapons
- Whole-class Weapons
- Wizard
- Wizard Mentalist
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