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Mentalists are characters who have dedicated themselves to the maximum development of their psychic powers. They are not satisfied with merely possessing mental disciploines; they also wish to discover how they work and how to master new abilities. Like Wizards, Mentalists have wide knowledge in the intellectual fields - though that dedication leads their physical development and resistance to be less than those of other classes.


  • Archetype - Psychic
  • Life Point Multiple : 20
  • Life Points : +5 per level
  • Initiative : +5 per level
  • Martial Knowledge : +10 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per level (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 3
    • +1 Block : 3
    • +1 Dodge : 2
    • +1 Wear Armor : 3
    • +1 Ki : 3
    • Accumulation Multiple : 30
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 3
    • MA Multiple : 70
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 3
  • Psychic Ability (Limit 60 %) (See Psychic Disciplines)
    • Psychic Point : 10
    • +1 Psychic Projection : 2

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 2
  • +1 Vigor : 3
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • None

Innate Bonuses

  • Primary
    • None
  • Secondary
    • None

Special

  • None