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Paladins are Fighters who are very oriented towards defensive fighting, and also make use of certain mystical capabilities. One of their specialties is that of banishing supernatural beings using their own natural powers. Generally, they guide themselves by codes of conduct based on a religious belief or their own sense of honor - thouch this is not obligatory. They are natural leaders, capable of using their charisma to mobilize a great number of people who may even be willing to give their lives in their service.


  • Archetype - Fighter
  • Life Point Multiple : 15
  • Life Points : +15 per level
  • Initiative : +5 per level
  • Martial Knowledge : +20 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 60 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 2
    • +1 Dodge : 2
    • +1 Wear Armor : 2
    • +1 Ki : 2
    • Accumulation Multiple : 20
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 2
    • MA Multiple : 60
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 1
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 1
  • +1 Perceptive : 2
  • +1 Intellectual : 2
  • +1 Vigor : 2
  • +1 Subterfuge : 3
  • +1 Creative : 2

Reduced Costs

  • +1 Withstand Pain: 1

Innate Bonuses

  • Primary
    • +5 Block per level (maximum +50)
    • +10 Wear Armor per level (maximum +50)
    • +10 Banish per level
    • +20 Zeon per level
  • Secondary
    • +10 Leadership per level
    • +10 Withstand Pain per level
    • +5 Style per level

Special

  • If the Paladin doesn't want to develop any supernatural ability, he can exchange the +10 Banish and +20 Zeon inate bonuses for a +10 Withstand Pain Innate Bonus.