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Summoners are mystics endowed with the ability to summon supernatural creatures and force them into submission. Although, in and of themselves, neither their magical powers nor their physcial abilities are especially notable, the beings they summon may be capable of almost anything. Summoners can also perform invocations, calling on help from great supernatural Powers for a limited time.


  • Archetype - Mystic
  • Life Point Multiple : 20
  • Life Points : +5 per level
  • Initiative : +5 per level
  • Martial Knowledge : +10 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 3
    • +1 Block : 3
    • +1 Dodge : 2
    • +1 Wear Armor : 3
    • +1 Ki : 3
    • Accumulation Multiple : 30
  • Supernatural Ability (Limit 60 %) (See Magic and Summoning)
    • +5 Zeon : 1
    • MA Multiple : 60
    • +1 Magic Projection : 3
    • +1 Summon : 1
    • +1 Control : 1
    • +1 Bind : 1
    • +1 Banish : 1
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 2
  • +1 Vigor : 3
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • +1 Occult : 1

Innate Bonuses

  • Primary
    • +50 Zeon points per level
    • +10 Summon per level
    • +10 Control per level
    • +10 Bind per level
    • +10 Banish per level
  • Secondary
    • +5 Magic Appraisal per level
    • +10 Occult per level

Special

  • None