FANDOM


As the name suggests, a Thief is someone specialized in skills related to stealth, theft, and hiding. They flee direct confrontation, trusting in their skills and subterfuge to get what they are after. Since their Physical Resistance is usually not very high, Thieves become adept at fleeing or dodging when discovered. They can play diverse roles in society, although they usually dedicate themselves to the profession that gives this class its name.


  • Archetype - Prowler
  • Life Point Multiple : 20
  • Life Points : +5 per level
  • Initiative : +10 per level
  • Martial Knowledge : +20 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 3
    • +1 Dodge : 2
    • +1 Wear Armor : 3
    • +1 Ki : 2
    • Accumulation Multiple : 25
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 3
    • MA Multiple : 70
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 3
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 1
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 3
  • +1 Vigor : 3
  • +1 Subterfuge : 1
  • +1 Creative : 2

Reduced Costs

  • +1 Appraisal : 1

Innate Bonuses

  • Primary
    • +5 Dodge per level (maximum +50)
  • Secondary
    • +5 Notice per level
    • +5 Search per level
    • +5 Hide per level
    • +5 Stealth per level
    • +5 Trap Lore per level
    • +5 Sleight of Hand per level
    • +10 Theft per level

Special

  • +5 per level to Ki Concealment (if developed)