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Warrior Mentalists are fighters endowed with Psychic Abilities who have developed complete control of those powers to obtain an advantage in combat. Their mental and combat abilities can be as high as those of warriors - though this extreme dedication can cause them to underdevelop their abilities. Normally, a Warrior Mentalist concentrates on one of these two fields, becoming a warrior who supports himself with psychic powers, or vice versa.


  • Archetype - Fighter, Psychic
  • Life Point Multiple : 20
  • Life Points : +10 per level
  • Initiative : +5 per level
  • Martial Knowledge : +20 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per level (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 2
    • +1 Dodge : 2
    • +1 Wear Armor : 2
    • +1 Ki : 2
    • Accumulation Multiple : 25
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 3
    • MA Multiple : 70
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 3
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 15
    • +1 Psychic Projection : 2

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 3
  • +1 Vigor : 2
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • None

Innate Bonuses

  • Primary
    • +5 Attack per level (maximum +50)
    • +5 Block per level (maximum +50)
    • +5 Dodge per level (maximum +50)
  • Secondary
    • None

Special

  • None
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