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Warrior Summoners bring together the combat abilities of Fighters and the Summoner's powers of invocation and control. When they fight, they can invoke the aid of great Powers or employ the aid of supernatural creatures they call into this world and temporarily take into their service. Unfortunately, as with other mixed classes, Warrior Summoners tend to neglect other important abilities due to spending as much effort learning two such divers arts as those of combat and convocation.


  • Archetype - Fighter, Mystic
  • Life Point Multiple : 20
  • Life Points : +10 per level
  • Initiative : +5 per level
  • Martial Knowledge : +20 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 2
    • +1 Dodge : 2
    • +1 Wear Armor : 2
    • +1 Ki : 2
    • Accumulation Multiple : 20
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 1
    • MA Multiple : 60
    • +1 Magic Projection : 3
    • +1 Summon : 1
    • +1 Control : 1
    • +1 Bind : 1
    • +1 Banish : 1
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 2
  • +1 Vigor : 2
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • None

Innate Bonuses

  • Primary
    • +5 Attack per level (maximum +50)
    • +5 Block per level (maximum +50)
    • +5 Dodge per level (maximum +50)
    • +20 Zeon points per level
    • +5 Summon per level
    • +5 Control per level
    • +5 Bind per level
    • +5 Banish per level
  • Secondary
    • +5 Occult per level

Special

  • None