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These are Fighters who have dedicated themselves to perfecting their skill in armed combat. They are born warriors who have taken their combat skills to limits not reached by any other class. Unlike many other Fighters, they disdain the use of anything but their abilities with weapons in combat. In a fight, they ignore physical energies and everything else except pure weapons skill. This does nothing to detract from their status as the most able of all Fighters and the most strictly devoted to true martial expertise. The great majority of knights and mercenaries are of this class.


  • Archetype - Fighter
  • Life Point Multiple : 10
  • Life Points : +20 per level
  • Initiative : +5 per level
  • Martial Knowledge : +10 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per 3 levels (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 60 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 2
    • +1 Block : 2
    • +1 Dodge : 2
    • +1 Wear Armor : 1
    • +1 Ki : 3
    • Accumulation Multiple : 30
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 3
    • MA Multiple : 70
    • +1 Magic Projection : 3
    • +1 Summon : 3
    • +1 Control : 3
    • +1 Bind : 3
    • +1 Banish : 3
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 20
    • +1 Psychic Projection : 3

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 3
  • +1 Vigor : 1
  • +1 Subterfuge : 3
  • +1 Creative : 2

Reduced Costs

  • None

Innate Bonuses

  • Primary
    • +5 Attack per level (maximum +50)
    • +5 Block per level (maximum +50)
    • +10 Wear Armor per level
  • Secondary
    • +5 Feats of Strength per level

Special

  • Purchasing General Weapon Modules, Archtypical Weapon Modules, and Style Modules costs the Weaponsmaster only half the usual DP.