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The potential for Wizard Mentalists is enormous. Persons in this category are dedicated to controlling the combination of exceptional abilities with which they are endowed - namely, magic and the psychic matrices. Although their resitance and Secondary Abilities may be weak dure to their extreme dedication, their ability to launch spells and support those spells with psychic desciplines make them exceptionally formidable characters.


  • Archetype - Mystic, Psychic
  • Life Point Multiple : 20
  • Life Points : +5 per level
  • Initiative : +5 per level
  • Martial Knowledge : +10 per level (See Ki Dominion)
  • Innate Psychic Points : +1 per level (See Psychic Disciplines)

Primary Abilities

  • Combat Ability (Limit 50 %) (See Combat Modules and Ki Dominion)
    • +1 Attack : 3
    • +1 Block : 3
    • +1 Dodge : 2
    • +1 Wear Armor : 3
    • +1 Ki : 3
    • Accumulation Multiple : 30
  • Supernatural Ability (Limit 50 %) (See Magic and Summoning)
    • +5 Zeon : 1
    • MA Multiple : 50
    • +1 Magic Projection : 2
    • +1 Summon : 2
    • +1 Control : 2
    • +1 Bind : 2
    • +1 Banish : 2
  • Psychic Ability (Limit 50 %) (See Psychic Disciplines)
    • Psychic Point : 10
    • +1 Psychic Projection : 2

Secondary Abilities

  • +1 Athletics : 2
  • +1 Social : 2
  • +1 Perceptive : 2
  • +1 Intellectual : 2
  • +1 Vigor : 3
  • +1 Subterfuge : 2
  • +1 Creative : 2

Reduced Costs

  • None

Innate Bonuses

  • Primary
    • +100 Zeon points per level
  • Secondary
    • +10 Magical Appraisal per level
    • +5 Occult per level

Special

  • None